This is a model of a young woman character named Claire fully rigged (body and face).
* FEATURES *
Model has real-world scale (165 cm tall).
Everything is named accordingly (objects, materials, textures and the entire rig system)
Two sets to quickly select bind joints and objects to bake animation on.
Rig is completely joint based, great for games or other real time apps.
* RIG *
Character is rigged and skinned.
Powerfull and easy to use rig with lot of secondary commands to get the exact animation you want.
Full control of the face - mouth, eyes, brows, jaw, tongue, ect. Facial expressions: blink, eye squeeze, cheek puff, smile, sad, teeth grind, pout, mouth open, brow squeeze, brow up, brow down, eyes wide open, E shape, O shape.
Blendshapes are applied to curves which control the joints so you can bake every facial animation to a game engine.
* OBJECTS *
Body - 7924 polys / 7860 vertices
InnerMouth – 1844 polys / 1720 vertices
Eyes - 800 polys / 764 vertices
Eyelashes - 54 polys / 98 vertices
Hat - 553 polys / 534 vertices
Hair - 866 polys / 1640 vertices
Shirt - 988 polys / 954 vertices
Trouser - 878 polys / 863 vertices
Shoes - 3534 polys / 3512 vertices
* TEXTURES *
Total number of texture is 19
Body textures are 2048x2048
Hair, hat, shirt, trouser and shoes textures are 1024x1024
* OTHER NOTE *
Model and rig were built with Maya 2016