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Decorative Crystal Bowl 3D Model

Decorative crystal bowl with separate lid geometry, adjustable level of detail.


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  • Lightwave (.lwo, .lw, .lws) - v9.5
  • Maya (.ma, .mb) - v2009
  • 3ds Max (.max) - v8.0
  • OBJ (.obj) - vUniversal


Detail Levelhigh


Last Modified:02/04/2012
Total Size of Files: 1.42 MB
Decorative bowl with convex and concave glass surfaces modeled from both inner and outer sides, to simulate molten glass or similar material. The lid is a separate object, it can be moved or animated. The lid fits perfectly on the bowl, as it has the same topology as the 'lips' of the bowl.

Geometry type is subdivision. In Maya, there's smooth preview enabled on the base cage. In 3DS Max, there's a smooth modifier applied to the base cage, you can easily choose the number of iterations; modifier stack is intact. The OBJ and LWO versions contain only base cage. The whole geometry consists of quad shaped polygonal faces only, there are no triangles or n-gons. The scene consists of two objects, properly named in model space [Lid and Bowl]. The normals of the geometry are properly oriented and included in all file formats.

Base cage polycount:
Lid.............2418 vertices
................2416 faces
Bowl..........4786 vertices
................4784 faces
In all..........7204 vertices
................7200 faces
[all faces are quads]

The bowl is 19 centimeters high, about 15 centimeters in diameter. The scale of the object is in real-world units [1:1], thus can be easily adjusted to suit the scale of the rest of your scene. Materials are not included, double-sided ray-traced glass material recommended. The model also looks nice with jade-like subsurface materials. Light setup isn't included.

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