Detailed model of a fantasy elemental spirit character named Agamevu. The model was created and optimized for effective subdivision, animation and deformation. Quads were mostly used in the creation the model. The few triangles used where strategically placed in areas where they will not hamper deformation. Lightwave, Maya, Max, C4D and FBX versions have 22 morph targets for facial animation and expression. These morph targets can be further combined to create additional expressions when necessary. The model is most suitable for medium and close up shots on non photo realistic rendering for print, web, television and film. Body and eyes are separate objects.
Modeling and rigging were done in Lightwave and exported to Cinema 4D R16 for textures, scene set up and rendering. Preview images were set up and rendered in Cinema4D R16 with Redshift v.2.5.08. There is a file version for C4D R13, set up with default shaders and scan line render engine. The rest of the files which include Maya, Max and Lightwave were set up with default shaders as well as the default render engines. Everything was vigorously tested and labeled appropriately in the respective applications, to ensure compatibility. The model is a textured clean mesh, with two flight animations. Two low polygon .fbx models are included for use in real time applications.
Scene is set up ready for rendering in Cinema4D R16 with Redshift version v2.5.08.
Diffuse Map: 4096 x 4096
Bump/Specular Map: 4096 x 4096
Multiple textures and Photoshop template included.
Skinned FBX model with simple FK rig.
Setup with default shaders and scanline renderers with preview subdivision level 0 and render subdivision 1-3 in Lightwave 9.3, Max 2010, Maya 2012 and C4D R13.