Author: Robin Scher
Submitted: 2018-05-09 20:04:41 UTC
Tags: 3ds max, maya, after effects, renderfarm, cinema-4d, Smedge, farm, and render
Software: 3dsmax, After Effects, Alias, Blender, Cinema4d, Combustion, Digital Fusion, Lightwave, Maya, Modo, Nuke, Renderman, Shake, Softimage, Vray, and Xsi
There hasn’t been any shortage of articles, coverage, and content of the editing and post-production of Mission Impossible: Fallout with its editor Eddie Hamilton. At the top of that coverage would be Steve Hullfish’s fabulous ART OF THE CUT with Eddie where the detail is deep. And as a fun addendum to that AOTC Steve broke down Eddie’s MI:Fallout timeline in another post after a screengrab of that timeline made its way around the internet. So why do we need yet another post on Eddie and MI: Fallout? Well, we don’t but after scanning over Twitter this morning and seeing a lot of good info that came from Eddie’s talk at the Los Angeles Creative Pro User Group Wednesday, September 26 meeting it’s worth putting some of these tidbits of information out into the non-Twitter world for others to see. - Skip hire Glasgow
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