Hey all! Check out my latest rig, Animus! It's pretty fun to use, I hope you enjoy it!
- FK controls with IK tweaking controls
- Dynamic joint chain driven with maya hair
- State switching from full dynamic influence to none
- Ribbon spine and Isner spine
- State switching
- Individual horn controls
- Chest includes pulse control
- Hip and ankle offset
- Heel and toe roll
- Leg, knee, heel, and toe twist
- bank left and right
- FK/IK switch
- Elbow pinning
- IK/FK hybrid capabilities
- twist, roll, bank
- IK controls
- Root IK control with state switching
- Intuitive FK rotation control for ALL joints, ALL joints in selected finger/toes, and individual joints
- Head includes 4 targets of state switching for translateSpace and orientSpace
- Neck control and mid-neck control
- UI for easy face control
- Individual detail controls
- Deformation control for eyes and horns
- Also included is a UI for mirroring face and zeroing-out transforms
- Dewlap pulse control
- Eye control with state switching
- Fleshy eyes
Model and Texture by: Lin Xiong
Check out his awesome work here: x-lin.com
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.