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The MIT License (MIT)
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2010, 9.x, 2009, 2008, 8.x, 7.x
|File Size:||1.59 MB|
Version HistoryIn Version 1.1.1 I fixed the "Mesh Smooth" attribute on the super mover control; It should no longer crash Maya when changed to a value of "1". I took the "polySmoothFace8" attribute off of the base mesh and made the "Mesh Smooth" attribute toggle the visibility of my low-poly base mesh and a high-poly proxy mesh.
In Version 1.1.0 I fixed the seem in the mesh and improved the clavicle and crotch area skinning. I added a belly jiggle attribute to the rootControl. It controls the jiggle weight of the jiggle deformer on his belly. I combined the ik and untouchables layers into one layer named "untouchables". I deleted the smooth proxy layer and mesh while adding a mesh smooth attribute to the superMoverControl. This mesh smooth attribute will smooth the character with a division of 1 when turned on. I unlocked the Rotate X attribute of the clavicle controls to give the animator more control over the character. I fixed some problems with the texturing and gave Chip a tan. I probably did some other little things also... but they aren't as visible or important.
Version 1.0.0 had a seem in the crotch area of the character. The skinning around the clavicles was pretty poor also.
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