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Compatibility
-
2012
Operating Systems
History
Created: | 08/19/2010 |
Last Modified: | 04/15/2012 |
File Size: | 52.3 KB |
Bugs (1 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
09/01/2014 | medium | Nice, but really would love if... | Pending |
Bugs
Nice, but really would love if...
Status | pending |
---|---|
Priority | medium |
Date | 09/01/2014 |
Submitted by | BengvC |
Firstly, thank you for making this rig available, was finding myself fighting the loopy behavior of persp cam, and coming from the live action arena working with real jib arms, I found myself right at home with your feature-rich camera rig. One thing I'm finding myself fighting a good bit, the Aym_crt camera target object, if that could be pinned to an object or simply locked realtive to world space, two tings would happen 1) I wouldn't have to constantly change one paramater, e.g. ArmCRT, HadCRT only to lose the shot and have to go back to reset Aym_crt. And 2) I believe the camera animations would involve less tweaking with additional keys as the target would hug a desired spot and force more predictable results.
I can make it do exactly what I need most of the time, don't get me wrong, strong functionality for sure, would just love to see Aym_crt locked to a point in space or parented to an object (though I can see how parenting would break the constraints).
Thanks,
Benjy
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