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Compatibility
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2015, 2014, 2013, 2012, 2011, 2010
Bugs (2 reported)
Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
08/16/2019 | high | Problem with mike and tina and maya 2018.5 | Pending |
04/17/2015 | medium | FacialUI and textured eye material | Pending |
Bugs
FacialUI and textured eye material
Status | pending |
---|---|
Priority | medium |
Date | 04/17/2015 |
Submitted by | |
Man, great work.
I've find some bugs.
-When you save as MayaASCII, the FacialUI stop working, it's like the "constrains" get broken.
-If you import the file, the ramp of the eyes dissapear in viewport.
Can u help me with those little things?
Thanks a lot.
Comments on this bug:
-
Jason Baskin said almost 10 years ago:
Hi Mateo- Thanks so much for the helpful feedback. Are you using the latest version of this rig? Facial rigs tend to break in Maya 2015 due to an issue with the way that blend shape data is saved, but I tried to address this problem in version 2.6.0 of my rig. When I open the latest version of the rig in Maya 2015, and save it as an .ma file, my facial UI still works properly, so please let me know if you have any additional information and I will try to reproduce the bug. As far as the eye textures are concerned, have you tried hitting '6' on your keyboard after importing the file? I was able to import the rig into Maya 2015 without a problem, but texture display was turned off so I needed to activate it by pressing '6'. Please let me know if I can help out with anything else. Best, Jason
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