Copyright (c) 2022
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2015, 2014, 2013, 2012, 2011, 2010
change to arnold shaders
I have 2 questions...
1. I was wondering if you can write up a quick procedure for changing up shaders to different renders (Arnold / Mentelray) that would keep the custimization features intact? As it stands now you have standard lamberts shaders.
2. When you try to optimize the scene with default settings the geo seperates from the rig? Is there a way to avoid this and still optimize the scene?
Other then taht nice rig so far thank you...
Nick-Maya Rig With Advance Facial Setup for Maya 0.1.0
3D Silver Cyborg Maya Rig 0.0.1 for Maya
3D Sphynx Cat Maya Rig 0.0.1 for Maya
Fire Ant Maya Rig 0.0.1 for Maya
Meerkat Maya Rig 0.0.1 for Maya
Tanner Saurus Rex - 3D Maya rig 3D Model