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2011, 2010, 2009, 2008
Bugs (12 reported) Help make this item even better. Your bug reports are appreciated!
|01/30/2018||high||Can't open it with Maya 2018 (student version)||Pending|
|08/27/2017||medium||Opening with Maya 2018 (student version)||Pending|
|07/28/2017||low||Nico Foot bug (and a solution)||Pending|
|10/23/2016||low||Referencing memeory bug||Pending|
|11/09/2015||medium||file does not opening||Pending|
|04/08/2015||low||Bug with eyes||Pending|
|03/17/2014||low||Back Left leg popping||Pending|
|04/07/2012||high||Tail rotation problem||Pending|
|04/21/2011||low||tail direction when cog_CON rotated||Pending|
|08/23/2010||low||Unable to open||Pending|
|07/06/2010||low||maya 2008 64||Closed|
tail direction when cog_CON rotated
wicked rig you've got here, digging it so far!
It seems when I rotate the cog_CON (arrow that moves just the body), the tail does not follow the rotation as with the rest of the body. If I try to rotate the base node for the tail, there ends up being a deformation/kink. It's fine if I switch to IK tail.
Just wondering if there's a control somewhere to have the tail follow the body, like you've done with the head.
If you don't mind sending me a msg, I've also got a few minor questions to ask about the rig.
Cheers for providing this free!
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