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Nico 1.1.0 for Maya

A quadruped creature ready for animation.

License
Button download
20,681 Downloads

Compatibility

  • 2011, 2010, 2009, 2008

History

Created:07/04/2010
Last Modified:08/05/2010
File Size: 3.73 MB

Keywords

Rig, maya

Bugs

tail direction when cog_CON rotated

Statuspending
Prioritylow
Date04/21/2011
Submitted byViewfinder Viewfinder
Hey Chad,

wicked rig you've got here, digging it so far!

It seems when I rotate the cog_CON (arrow that moves just the body), the tail does not follow the rotation as with the rest of the body.  If I try to rotate the base node for the tail, there ends up being a deformation/kink.  It's fine if I switch to IK tail.

Just wondering if there's a control somewhere to have the tail follow the body, like you've done with the head.

If you don't mind sending me a msg, I've also got a few minor questions to ask about the rig.


Cheers for providing this free!

AK

Comments on this bug:

  • David  Latour

    David Latour said over 8 years ago:

    Hey AK - for my own usage I added orient constraint (with maintain offset) C_tailFk01_NUL --> DEF_C_hip02_JNT so FK tail would inherit hip rotation.

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