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|File Size:||7.74 MB|
Bugs (1 reported) Help make this item even better. Your bug reports are appreciated!
|11/03/2014||medium||pelvis controller not aligned properly||Pending|
pelvis controller not aligned properly
The pelvis controler of this character is not align properly to the ground. When we animate the character (walk or run) in a shot, we won't have the same value in Y at the beginning of the shot and at the end. The character will have an original value of 0 in Y axis for the pelvis, but won't stay parallel to the ground if I move only on Y axis. This make the character very difficult to animate if you want him to walk or run over different obstacles, because is pelvis will automatically end up touching the ground (if you move forward) enven though the Y value is still 0, or up in the sky(if you go backward).
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