Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Video has not loaded yet. This video requires Adobe Flash Player, if you're seeing this message something might be wrong with your Adobe Flash Player installation.
This is the Scout from Team Fortress 2. I thought that since there was only HEAVY as an available character rig, i would make scout to keep him company and what not. Let me know what you think of it and if there is anything i can do to improve the rig. All feedback is good. This is not the first character I have rigged, but it is the first one i have uploaded online
Enjoy :)
New Version!
Re-rigged the whole body and added a few extra things this time round like:
* IK/FK Switching on the Legs with space switching * Stretchy limbs with Volume Preservation option (Attribute found on the hands, feet and chest control) * Variable Stretch attributes on limbs * Re-rigged the feet so that the roll pivots are more precise. * Added extra finger controls for more flexibility * Wired the body texture file into the master control to change between a choice of 3 textures (Red, Blue and Custom) * I have left a .psd template inside the "ScoutMaps" folder and labelled everything as best I could
(Note: if the textures dont load you may need to help maya locate them. they are in the "ScoutMaps" folder)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.