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nEyeMaker 1.1.2 for Maya

Fully procedural eye with control gui

License
Button download
5,986 Downloads

Compatibility

  • 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:10/16/2013
Last Modified:11/16/2013
File Size: 206 KB

Keywords

GUI, Mental Ray, maya

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  • Luca Fiorentini

    Luca Fiorentini said about 11 years ago:

    Hi Daniele, 1) Are you trying to use IPR? Real time feedback works only with maya software. You can get a very good approximation with it. 2) EDIT: yes you can, use high quality rendering in the viewport. If you don't see anything try to unplug the "eyeball_lambert" from the shading group and reconnect it. Then set the textured channel in the hardware texturing tab to incandescence. 3) Just save the file and import it in another scene.
  • dragolong

    dragolong said about 11 years ago:

    Hi, I have some questions about nEyeMaker.. 1- why, when i change the parameters, the rendering doesn't change? 2- how can i see realtime changes in the viewport? 3-when eye will be finished, how can I import it in another scene? thank you in advance, Daniele
  • tunavy

    tunavy said about 11 years ago:

    Thanks Luca I wrote comment and than, I asked my friend on the internet :) He said: Outliner inside locater :) and very good sharing.
  • Luca Fiorentini

    Luca Fiorentini said about 11 years ago:

    Hi tunavy, thanks for passing by :) The controls are on a locator inside the main group. Just open the outliner, expand the "nEyeMaker_grp" group and select the locator called "nEyeMaker_customSettings". You'll find the controls in the "extra attributes" rollout in the "transform" tab.
  • tunavy

    tunavy said about 11 years ago:

    Hi Luca My english isn't good. I try to tell you my problem. This nEyeMaker 1.0.0 open in maya and than mentalray IPR ok. But I don't find neyemaker control panel in your demo pupil , iris size etc.... How open control panel. Thank you.
  • Luca Fiorentini

    Luca Fiorentini said about 11 years ago:

    Hi John, Glad you made it work! If you want realtime feedback you can use maya software and IPR. Remember to hide the cornea!
  • john seventine

    john seventine said about 11 years ago:

    Ok i get it to work. It's been a while since using mental ray so that's remind me how slow is he. following your sneakpeak i was thinking that it was realtime look development. so finally, it works.
  • john seventine

    john seventine said about 11 years ago:

    hi Lucas, this is an awesome project! I just have one problem, when i open the scene i don't see texture or anything just the grey ball (even turning on hardware texturing ( boutton 6)) and when i try to render just to see if something happens, i get a blue screen O_O'
  • Luca Fiorentini

    Luca Fiorentini said about 11 years ago:

    Hi! No installation needed, just open the .ma file. For instructions just check my blog https://lucafiorentini.wordpress.com/2013/10/16/neyemaker-1-0/
  • grady719

    grady719 said about 11 years ago:

    Are there any installation instructions or tutorials?

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