Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2014, 2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 10/16/2013 |
Last Modified: | 11/16/2013 |
File Size: | 206 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
-
Luca Fiorentini said about 11 years ago:
Hi Daniele, 1) Are you trying to use IPR? Real time feedback works only with maya software. You can get a very good approximation with it. 2) EDIT: yes you can, use high quality rendering in the viewport. If you don't see anything try to unplug the "eyeball_lambert" from the shading group and reconnect it. Then set the textured channel in the hardware texturing tab to incandescence. 3) Just save the file and import it in another scene. -
dragolong said about 11 years ago:
Hi, I have some questions about nEyeMaker.. 1- why, when i change the parameters, the rendering doesn't change? 2- how can i see realtime changes in the viewport? 3-when eye will be finished, how can I import it in another scene? thank you in advance, Daniele -
tunavy said about 11 years ago:
Thanks Luca I wrote comment and than, I asked my friend on the internet :) He said: Outliner inside locater :) and very good sharing. -
Luca Fiorentini said about 11 years ago:
Hi tunavy, thanks for passing by :) The controls are on a locator inside the main group. Just open the outliner, expand the "nEyeMaker_grp" group and select the locator called "nEyeMaker_customSettings". You'll find the controls in the "extra attributes" rollout in the "transform" tab. -
tunavy said about 11 years ago:
Hi Luca My english isn't good. I try to tell you my problem. This nEyeMaker 1.0.0 open in maya and than mentalray IPR ok. But I don't find neyemaker control panel in your demo pupil , iris size etc.... How open control panel. Thank you. -
Luca Fiorentini said about 11 years ago:
Hi John, Glad you made it work! If you want realtime feedback you can use maya software and IPR. Remember to hide the cornea! -
john seventine said about 11 years ago:
Ok i get it to work. It's been a while since using mental ray so that's remind me how slow is he. following your sneakpeak i was thinking that it was realtime look development. so finally, it works. -
john seventine said about 11 years ago:
hi Lucas, this is an awesome project! I just have one problem, when i open the scene i don't see texture or anything just the grey ball (even turning on hardware texturing ( boutton 6)) and when i try to render just to see if something happens, i get a blue screen O_O' -
Luca Fiorentini said about 11 years ago:
Hi! No installation needed, just open the .ma file. For instructions just check my blog https://lucafiorentini.wordpress.com/2013/10/16/neyemaker-1-0/ -
grady719 said about 11 years ago:
Are there any installation instructions or tutorials?
Post a review:
Related Items:
-
3D Silver Cyborg Maya Rig 0.0.1 for Maya
$200.00 (USD) -
Animated Olympic Fire 2014 (Maya) 3D Model
$69.00 (USD) -
Elephant 3d textured model 3ds max and maya scene files 3D Model
$30.00 (USD) -
A Chipmunk or Squirrel Maya Rig and Model 3D Model
$340.00 (USD) -
Race Car Driver - Maya Rigged 3D Model
$119.00 (USD) -
The Alchemy Tools for Maya for Maya 1.0.0 (maya script)
$20.00 (USD)