Adverti horiz upsell

BM ShineFX 1.0.0 for Maya

Simulates shine light effect with two object

License
Button download
13,519 Downloads

Compatibility

  • 8.x

History

Created:06/01/2007
Last Modified:06/01/2007
File Size: 41.9 KB

BM ShineFX simulates shine light effect with two object, base object and shine object.
Good for logos or other blinky-blinky stuff.


Although this is classic shine FX method, I still use it, it's more fast and sometimes...more "good looking" than post-work result :)


How to use it : Create any beveled text for the base object, select back the text spline and

extrude it as shine object, assign Base_Gold shader to Base Object and Shine_Gold shader to Shine Object (extruded splines).


You can try to render the scene (i,e 320x240) to see the shine FX result.


Note : sample scene included


Any comments/suggestion would be appreciated :)

compoziting@yahoo.com



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

People who favorited this item:

  • Martin Floengard
    Martin Floengard
  • Syed Arshad Ali Shah
    Syed Arshad Ali Shah
  • elviocb
    elviocb
  • maddy_3d
    maddy_3d
  • Eilis
    Eilis
  • menel
    menel
  • balu4685
    balu4685
  • princepck
    princepck