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Wireframe shader 4.0.0 for Maya

wireframe shader

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  • 8.x, 7.x, 6.x


Last Modified:06/15/2007
File Size: 28.4 KB
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  • san

    san said over 15 years ago:

    quad option didn't work out well for me too, can he explain how to fix this problem..
  • djgiga

    djgiga said almost 17 years ago:

    This is such a great mel you made. Indespensable for showing wireframe on demoreels as unfortinatly maya dosn't really have an easy way to make wireframe on its own. But I can't get it to work for Maya 8.5. can you pleease make an update thanks!
  • Jand

    Jand said about 18 years ago:

    Well, interesting automatic setup...but still not good results. To get really good quad or ngon wireframe renders just use vector render instead. Select objects, Harden all edges, Go into Maya Vector edge settings and use Outlines, set edge color to white and size to 3, press render. Use black fill and white edgelines on black background and invert in photoshop and use multiply over a soft normal render image for more finished look.
  • davatha

    davatha said over 18 years ago:

  • Joojaa

    Joojaa said over 18 years ago:

    Maya allready has the option to render wireframes with mr (also incidentaly maya can render wireframes in 3 other free ways too, theese have been around for ages). Grantted not quads by default. But yes even rendering out n-gons isnt hard to do all you need is to redistribute the faces in a line in on uv space and do a contour render. By the way this renders subdivision surface lines too. But dont take my word for it! You can download a file that illustrates this. Ok so the file is for maya 7, but the same trick works in maya 6 and 6.5 too, no prob and its setup requires no other user interaction than modelling realy. But yeah i guess the shader is quite ok. Anyway just to point out some fundamental facts. Just becuse you dont know something, does not mean its not possible. :D Incase someones interested i can do a sample for other maya vers too. ;)
  • tankut

    tankut said over 18 years ago:

    Many thanks! But I find the quad option does not work very well - maybe it's just me.
  • dlanier

    dlanier said over 18 years ago:

    Well, quads are rendered by rendering one specific edge for one triangle then another edge index for the next triangle and with some luck it works fine :-) You can change the edge indices in the shader. The luck comes from the fact that the 2 sibling triangles in the triangles indices are sharing an edge. It works fine on Maya 8.5 actually. David Lanier
  • Meat Popsicle

    Meat Popsicle said over 18 years ago:

    Very nice! How do you render quads?
  • Koogle

    Koogle said over 18 years ago:

    WOW maya finally gets proper wireframe shader.. for free! about time really :D thanks v.much

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