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wom_archlight 1.2.3 for Maya

Physically accurate light shader for mental ray

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  • 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:02/13/2010
File Size: 940 KB

This is a physically accurate light shader for mental ray in Maya and Softimage.  Here is a quick list of the main features:

  • Support for IES light profiles with real light profile intensities, and ability to scale profile intensity using real world units
  • Support for photometric (candela, lumen, lux) or radiometric (watt, watt/s, watt/m2) real world-units
  • A photon emitter that supports light profiles, area lights, and is linked to direct light intensity
  • Ability to use area lights with soft shadows while retaining IES profile sharpness/definition
  • Support for color temperatures
  • Light profile rotation
  • A shader to create object/geometry lights
  • A separate simple texture shader to add light profile support to other nodes
  • Works with both Softimage and Maya on Windows 64-bit and 32-bit, Linux 64-bit, and MacOSX (Maya only).
  • Free and open source (BSD license) with minimal restrictions, so you can compile for other platforms, incorporate the code into other free or commercial projects and redistribute.
  • Comprehensive manual

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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