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does the same job as my copyVertex.mel script which is also listed on highend3d; copies the selected vertex positions to other
selected same topology meshes. Usefull for working with blendshapes and
copying partial face deformations between meshes.
But runs very fast even with very high-poly objects. Let me know if you need it compiled for other versions of Maya.
bora dayioglu https://www.borafx.com firstname.lastname@example.org