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edgeFlowMirror 3.4.0 for Maya (maya plugin)

mirrors skinCluster, Geometry and more - based on the edge flow of the polygon object. This means, the character could even be in a different pose for the plugin to still work. It also contains commands for easily creating other mirror tools

Button download


  • 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:03/13/2016
File Size: 14.6 KB



Version History

- added check box for geometry to mirror in Vertex space ("calculate offset in Space of surrounding faces of Base Mesh")

- rewrote user interface from MEL to Python (PyQt)
- added optimize flag: if set to On, mirror vertices are being calculated just once when you specify the Middle Edge (speeds up every operation by a lot!)
- added Deformer Weights and Blendshape Target Weights support
- added more buttons to component selection
- added skinCluster Blend Weights support
- for developers: added 'getMapSideArray' task - which is 'getMapArray' and 'getSideArray' at the same time (returned array has length vertexCount*2 - first half of the array is mapArray and second half is sideArray)

3.2.0: fixed a bug where maya randomly crashes while running the tool

3.0.0: rewrote plugin in Python. Now It works with maya2012 and above. Unfortunately it doesn't work for 2011 and below.

2.1.0: added component selection mirror

2.0.0: for skinCluster mirror, prefixes of the left joints and right joints can be set manually (in version 1.0.0 they were hardcoded to "l_" -> "r_")