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Open source Maya Python scripted plug-in node. Full description in prSlideNode.py
V E R S I O N S: 2011-08-21 / 0.1.0: move/moveClosest/moveNormal/moveNormalClosest done
D E S C R I P T I O N: Simplified version of the paper: "Sliding Deformation: Shape Preserving Per-Vertex Displacement" The algorithm in this plug-in is much more simple, should give similar results, but should also be slower.
T O D O: - (maybe) optional orientConstraint for locator - paper algorithm - cpp version
A T T R I B U T E S: input: - position (int): vertex number, start position of handle - radius (float): influence radius around position - fall-off (ramp): defines the fall-off inside of radius - displace (double3): world position of target position output: - conTranslate (double3): world-space translate constraint for handle
U S A G E: - First load the plug-in via Window->Settings->Prefs->Plug-in Manager Then you should be able to normally apply the deformer: (With a polygon mesh selected) execute (MEL): deformer -type "prSlideNode"