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V E R S I O N S: 2011-01-25 / 0.9.0: release 2011-02-03 / 0.9.1: switched distances from object- to world-space 2011-02-12 / 0.9.1: added c++ code and .mll for maya (win32): 2009, 2011
D E S C R I P T I O N: - Calculates the distance between vertex-pairs. - This can be useful when driving corrective blendShapes that can not be driven by a single/few attribute(s). - May also be useful as Python API example with input and output arrays.
A T T R I B U T E S: input: - vertex: 2D-array, for vertex pairs -- myNode.vertex.vertex0, myNode.vertex.vertex1 - divide: divides all distance values -- myNode.divide output: - distance: 1D-array -- myNode.distance
U S A G E: First load the plug-in via Window->Settings->Prefs->Plug-in Manager Then you should be able to normally apply the deformer: (With mesh selected) execute (MEL): deformer -type "prVertexDistanceNode"