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prVertexDistanceNode 0.9.1 for Maya (maya plugin)

Calculates the distance between user defined vertex-pairs.

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  • 2011, 2010, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:02/16/2011
File Size: 31.7 KB
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V E R S I O N S:
2011-01-25 / 0.9.0: release
2011-02-03 / 0.9.1: switched distances from object- to world-space
2011-02-12 / 0.9.1: added c++ code and .mll for maya (win32): 2009, 2011

D E S C R I P T I O N:
- Calculates the distance between vertex-pairs.
- This can be useful when driving corrective blendShapes that can not be
  driven by a single/few attribute(s).
- May also be useful as Python API example with input and output arrays.

A T T R I B U T E S:
- vertex: 2D-array, for vertex pairs
-- myNode.vertex[0].vertex0, myNode.vertex[0].vertex1
- divide: divides all distance values
-- myNode.divide
- distance: 1D-array
-- myNode.distance[0]

U S A G E:
First load the plug-in via Window->Settings->Prefs->Plug-in Manager
Then you should be able to normally apply the deformer:
(With mesh selected) execute (MEL): deformer -type "prVertexDistanceNode"

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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