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qShapeProjection 1.0.1 for Maya (maya plugin)

project texture space using shapes

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  • 8.x, 7.x, 6.x, 5.x, 4.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:08/23/2007
File Size: 14.6 KB

ever need to repaint the textures on a character's face because the geometry needed to be rebuilt? ever need to paint a seemless transition beween two pieces of geometry?

use the qShapeProjection node to transfer a texture from one surface to another.

1. start with an ugly seam.
2. fillet between the pieces.
3. use a qShapeProjection node to transfer one of the textures onto the fillet. bake it out.
4. use another qShapeProjection node to transfer one of the other texture onto the fillet. bake it out.
5. pull the two baked textures into photoshop and use them as a guide to paint a nice mask.
6. apply the mask, and TA DA!

download the maya scene file to see how all this stuff wires together.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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