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sePushPullConstraint 1.2.0 for Maya (maya plugin)

A DG node that allows one object to push and pull another object a fixed distance

License
Button download
1,867 Downloads

Compatibility

  • 2016, 2015, 2014, 2013, 2012

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/10/2010
Last Modified:05/15/2016
File Size: 340 KB

Q/A

how use plugin

Date:02/13/2015
Submitted by: ivous ivous
hello, can you tell me how can start the plugin in maya 2014 or 2015? I download your zip file, copied it into c/program files/autodesk/maya/bin/plug-ins.

after run Maya I switch on plugin in plugin manager, but I didnt find any new function in menu or button for using.
Can you tell me how can I applicate your plugin on objects?

sorry for my english,
thanks for reply

Ivo

Replies to this question:

  • Replyindent
    ivous

    ivous said over 7 years ago:

    [quote=mayaman82]Once the plugin is loaded, there is a mel command that is available that creates the actually constraint. In the zip file there should be a documentation html file with examples. There are no menus or UI since it's pretty simple to setup. In the simplest case, you can just select the driver, then the driven, and type the mel command "sePushPullConstraint", but if you look at the help docs or type "help sePushPullConstraint" for a list of flags.[/quote] Wow! Thank you for your help, now its working. It is super plugin. Very useful. Thanx, Ivo
  • Replyindent
    mayaman82

    mayaman82 said over 7 years ago:

    Once the plugin is loaded, there is a mel command that is available that creates the actually constraint. In the zip file there should be a documentation html file with examples. There are no menus or UI since it's pretty simple to setup. In the simplest case, you can just select the driver, then the driven, and type the mel command "sePushPullConstraint", but if you look at the help docs or type "help sePushPullConstraint" for a list of flags.
  • medogazda

    medogazda said over 6 years ago:

    Hello, is just for me or a common problem when I set up a constraint and I move it or keyframe it, it doesn't put back the driven object onto the start position on 1st frame, just keep the distance but leaves it on the direction of the last moved position.
  • Replyindent
    medogazda

    medogazda said over 6 years ago:

    OK, i got it. If you set the start frame to 2, the problem goes away and the object jumps to it's start position. This is not mentioned in the help documentations. I suggest you to do it, because I almost gave up to use it:)

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