shaders_p - collection of shaders for mental ray.
New version of shaders_p 3.3.3 released.
Online doc you may find here:
Maya Fur + p_HairTK
p_MegaTK_pass - geometry shader for supporting p_MegaTK passes in Maya, 3DSMax and XSI (with and without mr stand alone) .
You can split out many passes for one render without rendering time overhead.
Information about p_MegaTK passes you may find here:
Tutorial and example scene here:
And many more shaders...
Path Tracing in p_MegaTK (no fg, no gi)
Path Tracing in p_MegaTK (no lights, no fg, no gi no caustics)
Win32, Win64, Linux64 and macOSX versions are available.
Warning! For macOSX users p_OpenEXR_saver shader not works because some problem with correct compiling(linking) OpenEXR library. 'Single OpenEXR' option in p_MegaTK_pass geometry shader not works too for same reason. Please be careful!
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.