Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Overkill right? This node outputs a vector that you can plug into anything you like (translation / rotation / scale for example).
Creates a vector based on either sine or perlin noise. It's fast as buggery. Helper mel script that makes the connections for you.
That's it, I just made it because I was fed up of writing out the same old expressions again and again. Where is ICE!? Videos here: https://ianwaters.posterous.com/sin-noise-node
1. Place the .py plug-in into your Maya plug-ins folder. 2. Place the sinNoiseNode.mel file into your Maya scripts folder eg. /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/ 3. Place the AEsineNodeTemplate.mel into your AETemplates folder eg. /Applications/Autodesk/maya2012/Maya.app/Contents/scripts/AETemplates/ 3. Load the plug-in [Window > Settings/ Prefrences > Plug-in Manager 4. Source the Mel script 5. Select an object translate, check a checkbox, and click 'Create'.