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Single Scatter shader is based on the research paper "Analytic Approximations for Light Transport in Volumetric Materials". The shader is based on single scattering approximations to mimic scattering of light within a material. This shader gives the user artistic control over the way the light scatters and its coloring. It's all done with simple approximation code, that never has to use messy and slow raytracing to achieve this effect. Although the shader is not physically accurate, its intended to allow the user the artistic freedom than to be bound by the shader.
Os: Windows - XP - 32Bit / 64Bit Maya / Mental Ray : 7.0 / 8.0 / 8.5 / 2008 / 2009