24 September 2008 - Mac OS X version updated
PPC processors now supported
Check version history tab for the full change history
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This Maya plugin automatically scales the UVs of polygon meshes to give a consistent ratio between surface area and UV area across several meshes .
Artists generally want a consistent UV to surface area ratio, otherwise one area of the model might get too much detail and another might be too blurry. This is a waste of texture space and also can be an eye-catching mistake. Another area where it is useful to have UV's in the right scale is when you want to have a common texture, mapped across many different objects (eg: lightmap, shadowmap, ambient occlusion map etc). Traditionally artists manually scale the UV's until it looks about right. This is really not a fun job, and can take some time if there are a lot of objects, so we automated the process! This automatic tool will give the artist the best possible result, and if it doesn't look 100% right, it still provides a very good base to start tweaking from.
(Note: the cylinder is the "target" mesh, the other objects adjust their UV's to have the same ratio it does)
This plugin is easy to use! The basic method is:
- Decide on your "target mesh", which is a mesh with the correct ratio of surface area to uv area.
- Select all the meshes that need their UVs scaled in proportion to their surface area.
- Select your "target mesh" so it is the last object in the selection.
- Run the command