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wobble 0.9.6 for Maya (maya plugin)

A noise-based deformer

License
Button download
17,089 Downloads

Compatibility

  • 2018, 2017, 2016, 2015

Operating Systems

  • Linux
  • Windows

History

Created:10/09/2006
Last Modified:11/28/2017
File Size: 1.24 MB
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11-20 of 24

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  • SpunkyDDog

    SpunkyDDog said over 9 years ago:

    You're awesome. Thanks for this!
  • Cyberika

    Cyberika said over 10 years ago:

    Thanks a lot for this tool! Saves time and prevents use of Maya's dynamics.
  • abowler

    abowler said almost 11 years ago:

    this is great, but I can't get it to work when I batch render; the mesh I apply the wobble to disappears. It's there in a single render in the renderview window, but isn't there when I batch render. Any suggestions?
  • RAINpit

    RAINpit said over 11 years ago:

    for baking u just use maya's standard geocache node, given that this is just a noise deformer and geometry point count is unaffected. wonderful tool u wrote here. hats off. now if u have the time to do a 2012 recompile, it would be even more awesome. :) again, thanx a bunch.
  • David Warner

    David Warner said about 12 years ago:

    Really love this wonderful script! Is there a way to bake the deformation info to the geo so i can render on a farm that lacks the script?
  • Hinc

    Hinc said over 12 years ago:

    It would totally kick ass if one could paint weights... Actually even possibility of manual altering weights would be awesome. It seems that right now its possible to assign 0 or 1 any other values doesn't work. Anyway great tool!!
  • ebeneezergood

    ebeneezergood said almost 13 years ago:

    Classic tool very versatile Any chance of a 2010 version like real soon :) :)
  • tumanoid

    tumanoid said over 13 years ago:

    +
  • paulie

    paulie said about 14 years ago:

    a real problem solver for noise deformations..multiple application methods to falloff shapes and noise types.....very complete tool.
  • tmagill

    tmagill said over 14 years ago:

    A very versatile tool. Fantastic. But would it be possible to implement "inversion" of the limit region? So that there is an option for deformation to happen outside the limit volume, not inside.

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