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abAutoRig 6.0.3 for Maya (maya script)

Skeleton builder and auto rigger

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  • 2013, 2012, 2011, 2010

Operating Systems

  • Mac
  • Windows


Last Modified:04/26/2013
File Size: 151 KB


autorig, Rig

Feature Request

Jaw control

Submitted by:Mel Gonzalez Mel Gonzalez
First, great setup. Very versatile rig. I understand you were an AM grad, at least I thought I read that somewhere. I would really like to see a jawbone feature added if possible. Just curious if I wanted to, is it a simple thing to add a jawbone and other facial joints to your rig? Knowing the little I do about rigging it would seem a simple thing to go in and add joints to the hierarchy and adding controls. And perhaps that is why its not in the script itself but then I noticed you do have eye joints there too.. so I dunno why the jawbone was neglected. Anyway, I worry that adding my own joints may affect other aspects of your script somewhere. Am I worried over nothing, or is there something I should look out for or avoid?

Comments on this feature request:

  • crumbly

    crumbly said almost 11 years ago:

    Hey greatgonzo1976, Sorry for the late reply, I've just now seen your message (if you post requests, questions and feedback on my site, I'm sure to see it). I've had many requests for a jawbone over the years, and I've always felt that it was the province of the facial rig, which this script doesn't really get into. But, I can see how it would be useful, so I'll add one in the next release. regards, Brendan

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