Copyright (c) 2023
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2011, 2010, 9.x, 2009, 2008, 8.x
Bugs (29 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
v3.7 - FILE EXTENSIONS FOR ICONS ARE INCORRECT: Maya 2011 or newer for Mac
|Submitted by||j stroy|
The bug is that .iff is chosen for mac, regardless of the maya version number. Correct function is to choose .png as the icon type for maya 2011 or newer regardless of OS platform. This error occurs at several locations in the scripts and provided biped selector, etc.
The patch is to fix the way it chooses image file extensions.. there is logic that checks maya version number and THEN if it is running on a mac. These IF statements just need to be in the OPPOSITE order, meaning check if mac, and then check if maya 2011 or newer.
do a manual install by copying the AdvancedSkeleton folder into this directory : /Users/pick_your_username/Library/Preferences/Autodesk/maya/pick_your_maya_version/prefs/scripts
To get the PoseDesigner and Selector to work more correctly, showing the images and save and load poses on maya 2011 or newer on the mac, the AdvancedSkeleton 3.7 scripts need to be patched. The icon image location is used by the scripts to find the associated data files.. so if the icon location is broken, the whole thing won't work and you get a negative index $tempString error.
Do a multi-file search of the AdvancedSkeleton scripts & subdirectories with something like TextWrangler for "iff" to find this bug in several locations in the AdvancedSkeleton scripts. change the logic by cutting the 2 lines of "if (about -mac) ..." and pasting it before the if (>=2011). Because for may 2011 and newer (regardless of the platform) .PNG is the correct file format to use for both the icons and the 32bit BGicons.
I haven't worked through the .mov pose preview bug yet.. It would be nice to have a checkbox to skip generating a .mov since that is so slow.
Hopefully this is fixed in future versions beyond 3.7
Post a comment:
Report a bug
Slap on Auto Rigging for Body and Face 4.0.1 for Maya (maya script)
The Rigging Toolbox 2 for Maya 2.0.5 (maya script)
Nick-Maya Rig With Advance Facial Setup for Maya 0.1.0
Male Character Base Mesh 3D Model
Rabbit cartoon character 3D Model
Duck cartoon character 3D Model