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Anim_picker 1.0.2 for Maya (maya script)

This tool allows you to create a graphical interface for quick animation controls selection

Button download


  • 2014, 2013

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:06/08/2013
File Size: 53.6 KB


maya, animation, pyqt, pyside, Rig


How do I reuse the picker I made on another character

Submitted by:
I really think this is quite a neat tool. I am trying to adapt it into my workflow. I created a gui for one character and would like to use it on another and basically just change the background image. Both characters are created with the same autorigger so the nodes are all the same with a different namespace in the referenced scence. I feel like I am maybe missing something obvious. Thanks.

Replies to this question:

  • Guillaume Barlier

    Guillaume Barlier said almost 11 years ago:

    Hello, it's fairly easy, the picker data is stored on a node, simply export the PICKER_DATA (or any other name you specified at creation) node from your maya scene to the new scene.
  • said almost 11 years ago:

    Thanks, I did notice that node after I posted. Thanks for the quick reply and keep up the good work.

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