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AnimCurve 1.0.0 for Maya (maya script)

Translates graph editor curve to remapValue node(S)

Button download


  • 2016

Operating Systems

  • Windows


Last Modified:08/15/2016
File Size: 10.7 KB
It is a well known fact that the various remap nodes (value, HSV, color) do not have bezier handles. This is frusterating when drawing smooth curves for fresnel/falloff. Only tested in Maya 2016, but give it a whirl in different versions if you like!
This light script generates a AnimCurve node and translates it's (optmized) curve data into a remapValue node! Make a pretty curve in the graph editor, translate it into as many remapValue nodes as you'd like! Sounds like a party to me!

Description-This script takes a nice curve from the graph editor and transfersan optimized version of it to any selected remapValue Nodes.For instructions please click on the title header button.

Installation-Step 1: Script Editor>File>Load Script. Load the AnimCurve.pyStep 2: Middle click drag to your shelf

Instructions-Step 1: Click "Create/Select AnimCurve" button (creates a AnimCurve node)
Step 2: With your graph editor open, make sure the AnimCurve node that was generated is selected (for easy selection just reclick "create/Select AnimCurve button")
Step 3: In the graph editor, move the curve around to get the desired curve you want to translate to the remapValue node.
Step 4: Select one or many remapValue nodes and click "Transfer". This will map the graph editor curve to the selected remapValue nodes.
Step 5: Give yourself a pat on the back. You now have bezier curve capabilities with any remapValue Node (sorta-kinda). :D 


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