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Camera and Object Positions to After Effects 2.0.0 for Maya (maya script)

Camera and Null Export to After Effects

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  • 2010

Operating Systems

  • Mac
  • Windows


Last Modified:03/18/2019
File Size: 19.9 KB
  • Trying to figure out how AE reads .MA files!
  • Weird Names of After Effects Objects
  • Having you Units In AE really HUGE!
  • Correctly naming, copying or creating nulls, baking, then exporting cameras and objects that you want positions for in AE? 
  • Having to redo all the steps and reconnect all your expressions because you made changes?

ME TOO! Download this tool to change all that!

TYPE 'rcExport2AE' for the Interface!

This Script Bakes Camera and Object Positions to a compatible format that After Effects understands and imports.
Allieviates the need to understand the limitations of After Effects Import of Maya Ascii files.
Puts a Comp "CAM2AE" in AE

Bake Selected Camera
   Bakes a constrained copy of the currently selected camera to the length of the timeline for export to After Effects.
   Matches All CameraShape Focal Length Animation
   Keeps your original camera untouched.

Bake Selected Object
   Creates a baked "null_(ObjectName)_baked" locator for every selected Object
   Renames the Shape Node for more appropriate labels in After Effects

If you are using a different version of After Effects or have it installed in a custom location use the Maya Ascii Export option to manually import the file into After Effects!

If You Use This Script Name your own Price!
Whats It worth to You?

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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