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Camera and Object Positions to After Effects 2.0.0 for Maya (maya script)

Camera and Null Export to After Effects

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  • 2010

Operating Systems

  • Mac
  • Windows


Last Modified:03/18/2019
File Size: 19.9 KB

Feature Request

Doesn't support all types of camera setups

Submitted by:Chad Gleason Chad Gleason
Hi, first of all, thanks for making this script! Maya has needed something like this for a long time. However, while your script can bake a camera, it doesn't seem to respect the animation of a camera if it's movement is dependent upon a hierarchy, which i use all the time to make complicated camera rigs. Can you add support to be able to bake a camera's absolute world position and rotation no matter what kind of rig it's attached to? Thanks!

Comments on this feature request:

  • RobC

    RobC said almost 10 years ago:

    The way the script works is to duplicate the selected camera and constrain it to the original. So no matter what your hierarchy is, it will work. It may be due to another reason, a locked or hidden attr of the selected camera. I have fixed this issue with a recent update. Look to see what the script editor is saying when you press Bake Selected Camera. Send me a scene if you want me to diagnose it further.
  • Chad Gleason

    Chad Gleason said almost 10 years ago:

    Yep! You're right, the issue was that my camera channels were locked. Doh! The script is working perfectly! Thanks!
  • RobC

    RobC said over 9 years ago:

    Well to make the script "perfect" ,I made it look to see if your channels are locked. The next update, you will not need to worry about this, thanks for helping me debug !

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