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Camera and Object Positions to After Effects 2.0.0 for Maya (maya script)

Camera and Null Export to After Effects

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History

Created:02/27/2012
Last Modified:03/18/2019
File Size: 19.9 KB

Q/A

tracking position problem

Date:06/25/2014
Submitted by: mickhah mickhah
hello. i've exported a maya scene into ae - one camera and five objects. but hat objects have different coordinate szstem than the other objects a make. i tried to create an emitter and constrain it's position to the motion of the tracked objects, and it always remain^s out of the frame.

Replies to this question:

  • RobC

    RobC said almost 10 years ago:

    I having trouble understanding your question. The way the script works is to create locators that are point and orient constrained to your original objects. Based on your description the script should function properly. Check to make sure there are no errors, if there are let me know what those errors are. Perhaps if you can send me a link to the scene I can understand whats happening
  • mickhah

    mickhah said almost 10 years ago:

    i can't find the way to make an emitter follow the tracked objects properly, because of the different coordinate systems. the tracked objects have their coordinates system based on the imported camera, and the emitter based on the front-camera. picture is reduced in size, but i hope you will understand what i mean.
  • Replyindent
    RobC

    RobC said almost 10 years ago:

    Check the expression language . I have done this exact thing so I am sure that it should work. For the x and y it should only be the x and y , for the z it should only be the z. You must apply the effect to a solid the same Size as the comp! This is not an issue with my script!

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