Step by step video :
There must be some bugs, it is an early version for testing purpose.
It already allows to duplicate a mesh controled by DMM with Geometry cache, and then, to manually
bake each shattered pieces one by one. The piece is duplicated and all its movement is no more keyed
into components but into its global transformation.
So the shattered part can be selected separately from the whole mesh, re-animated,
re-shattered, re-modeled, assigned with new shaders and so on...
I will try to automate the process of baking all the shattered parts. I will make a short video for the process
when the automatic mode will be finished.
(1) INSTALLATION, 2 ways :
- Install DMM Baker for just one Maya project
- Copy DMMBaker_x_x folder inside the scripts folder of the Maya Project
- Install DMM Baker for every Maya projects- Copy DMMBaker_x_x folder inside the scripts folder of the Maya installation dir :
Windows : C:\Program Files\Autodesk\Maya2012\scripts (if this is not working, try : C:\Users\Username\Documents\maya\projects\default\scripts)
OS X : /Applications/Autodesk/maya2012/Maya.app/Contents/scripts
- Launch DMMBakerLauncher.py (through the script Editor or a custom Shelf)
(3) HOW TO :
(First of all, enable DMM cache : DMM Menu -> DMM Scene)
- Duplicate the DMM mesh with Geometry Cache ("Geometry Cache" tab)
- Select a mesh controled by DMM
- Set "start frame" and "end frame" sliders and press "Duplicate with Geometry Cache"
- Bake each shattered parts ("Bake" tab)
- Select the duplicated mesh (not the DMM one), press lasso tool and select the shattered piece (just one by one for this version)
- Set "Reference Object Frame", "Start Frame" and "End Frame" sliders and press "Bake"
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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