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Instancer to Geometry 2.0.0 for Maya (maya script)

Utility to convert particle instancer to keyframed objects.

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  • 2017, 2016, 2015, 2014

Operating Systems

  • Windows


Last Modified:
File Size: 17 KB

Updated my old utility (sag_instancerToGeometry) that converts instancer into keyframed objects – it’s much faster and stable now, works with all rotation types (rotation and aim), has progress bars and prints final statistics into script editor.


1) put into any Maya scripts folder (get the list with “getenv PYTHONPATH;” MEL-command);
2) execute python-command:
from ark_instToGeo import *; ark_instToGeo()
3) select instancer(s) and press Convert button to make conversion (static channels will be deleted and euler filter applied to the result).


Conversion Type:

  • Duplicate – objects will be created as independent duplicates;
  • Hybrid – objects will be created as duplicates, but with their shape driven by the original object (outMesh->inMesh connection, can be broken manually to make the duplicate independent from the original object);
  • Instance – objects will be created as instances (slower than other methods);

Start from Current Frame – if enabled, no matter what playback range is set to and whether custom range is enabled or not, conversion will start from the current frame;

Playback/Custom Range – in the first case conversion framerange will be taken from playback range, in the second one – you can enter custom start/end frames;

Convert – runs the conversion;

Help – link to help page.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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