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QTown 2.1.0 for Maya (maya script)

Build a fractal city based on selected polygons

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  • 2017, 2016, 2015, 2014, 2013, 2012, 2011

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Last Modified:04/30/2017
File Size: 279 KB


city, building, fractal

Feature Request

Rivet based locators and buildings constrained to locators

Submitted by:fawwaadkhan fawwaadkhan
well its a great script a real time saver ..was wondering if you can add some more functionality to it.. the idea is to constrain locators ..the rivet based locators that would move and change orientation if we move the vertices ..and then each building is point and orient constrain to its locator so that if we use any deformer on the target geometry ..the buildings would move according to rivet based locator ..and change its position and orientation based on locators.that are already constrained between two edges of target geometry ....

Comments on this feature request:

  • i clemens

    i clemens said about 9 years ago:

    Thanks for the commend and improvement idea. Should be possible to implement but I am afraid not in the near future as I currently have lots of other projects which keep my occupied. I will put it on my list for the next version.

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