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geoCache_Anim_EXP_IMP.mel 1.0.0 for Maya (maya script)

A small tool for Lighting and rendering Process...

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  • 2008

Operating Systems

  • Windows


Last Modified:03/20/2011
File Size: 4.57 KB
Hi folks,
This is just a beta version, need to work much more, but still this script can be used for reference and can also be used of rendering usage. This script basically, creates Cache file, Bakes anim and even helps to import those two stuff to a new file...that to a non-Rigged file.

Just need to transfer the cache and baked anim from the scene file for the Characters, Props and sets using this script...and after that just need to import those stuffs to the scene files of the same Characters, Props or sets using this script only, but to the non-Rigged Models only...

Note : The thing which is to be done and always kept in mind is, to keep the Polygonal mesh's hierarchy same for both the file in the Modeling stage and in the Rigged version...!!!

thanx and regards,
Abhisek a.k.a Abhinator

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