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Global update to hardware texturing on all shaders 0.8.0 for Maya (maya script)

Update all shaders in your scene to show the color channel in viewport

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  • 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:08/17/2011
File Size: 586 Bytes
If you've ever had dozen's or hundres of shaders in a scene and needed to change their hardware texturing, you know how frusting it can be to change them all in an easy manner.  Typically you have to go one shader at a time and update it manually.
Well no more!

This script will select all the shaders in your scene and set them to view the color channel. Currently limited to maya standard shaders and vray shaders.  Planned updates include mental ray support (at least for MIA shaders), and ability to pick the color/diffuse channel or combined textures.

source the script and run igChangeHardwareShading.
A dialog box will appear asking you if you want to update your scene.


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

People who favorited this item:

  • Changbae Kang
    Changbae Kang