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gn_calcUVStats 0.9.8 for Maya (maya script)

Calc's Stats and do Error Check's on your UV's

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  • 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:08/13/2012
File Size: 11.2 KB
Added a Progress Bar for Calculation
Failed UV's will now be selected in Viewport/UV Texture Editor.

Working on a faster Overlapping Check (Cluster based Calculation)
Added Overlapping UV Check. Pretty Slow! I added this optionally.

Doing my first Steps in Object Oriented Programming (me<-brainwashed!).

Sry, but i removed the MEL Code because of the new features.
You can mail me, if you need the old MEL script.
Added UV Check Tool (Range Check)
Changed it to Python.

I appended the Mel code at the end of the python file
One Bug fixed and Performance Upgraded .
This simple and handy Script calcs some Statistics of your UV Layout.
(Utilization in %, Border Edge Lenght, Shellcount)

To get accurate Results, avoid overlapping and wrapping UV's. (Unique UV Set.)

It's designed for Realtime (<20.000Tris) . Don't use it for Highpoly ZBrush Stuff.

Close UV Textur Editor for a dramatic faster Result!

Have Fun ;)

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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