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gn_reverseSkinning 0.5.0 for Maya (maya script)

reverse Skinning for finetuning Deformation

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Rating: 4.0


  • 2009, 2008, 8.x, 7.x, 6.x, 5.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows


Last Modified:12/10/2008
File Size: 14.2 KB

First Steps in doing a reverse Skinning in Maya. Its for tweaking specific Vertices

Designed for Lowpoly (realtime) Skinning.

2 and 3 Bone Skinning can be done in reverse Mode. Skinning with more than 3 Bones will be visualized only.

You can now actually see in the viewport what going on with your skinning information. You can see which weighting is on which Bone and which you have to manipulate to get there. (Stupid Sentence i know...)

Download HQ Video

Still in Beta Status and will grow in time hopefully.

Copy the Script to your Shelf Bar and run it as toggle

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

People who favorited this item:

  • AndreiS
  • reg ds
    reg ds