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First Steps in doing a reverse Skinning in Maya. Its for tweaking specific Vertices
Designed for Lowpoly (realtime) Skinning.
2 and 3 Bone Skinning can be done in reverse Mode. Skinning with more than 3 Bones will be visualized only.
You can now actually see in the viewport what going on
with your skinning information. You can see which weighting is on which
Bone and which you have to manipulate to get there. (Stupid Sentence i know...)