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Goblin animation import/export 6.3.6 for Maya (maya script)

handle animLayers and constrained objects

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  • 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows


Last Modified:12/27/2016
File Size: 200 KB


animation, animLayer


error on import

Submitted byrbublitz rbublitz

# Error: line 1: invalid literal for float(): 2011P01

# Traceback (most recent call last):

# File "<maya console>", line 1, in <module>

# File "D:/python/scripts/Goblin\", line 41, in <module>

# ValueError: invalid literal for float(): 2011P01 #


Unfortunately I get the above error which importing.  This is Linux and Maya 2011.

Comments on this bug:

  • Stepan Koncelik

    Stepan Koncelik said over 11 years ago:

    should be fixed in current release
  • rbublitz

    rbublitz said over 11 years ago:

    So, yes, it now imports. However, changing to Advanced GUI crashes Maya.
  • canavar

    canavar said over 8 years ago:

    Sorry for noob question :) when i use import Goblin maya says # Error: ImportError: file line 1: No module named Goblin # what am i doing wrong? thanks
  • Stepan Koncelik

    Stepan Koncelik said over 8 years ago:

    Hi, your Goblin is probably under location, which is not part of PYTHONPATH. Try run this script under python section of Script Editor: import sys for item in sys.path: print item it will write down all location recognized as importable destinations for python. If you want to add your own specified destination, write in something like: import sys sys.path.append( "myScriptLocation" ) hope this helps

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