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hjBatchRender 1.0.0 for Maya (maya script)

"Internal" command line batch render launcher

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  • 2008, 8.x, 7.x, 6.x

Operating Systems

  • Windows


Last Modified:04/16/2008
File Size: 3.96 KB

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If u r doing a lot of test renders like i did, u'll find the batch render in maya menu sucks, a whole bunch of "garbage" info will flood ur script editor info, and u won't tell what happened when u want to see the code.
only if u quit maya, and restart, u can have a clean script editor. But voila, u lose the track of the rendering progress, u can only check the image output directory. or check the mayabatch.exe process in the task manager.

Basically what this script does is to launch a command line render, and show the current rendered file name, rendering frame range , and rendering start time on the title of the command window. In this way , u get the beauty of both worlds. that is, clean script editor, and rendering progress info.

if ur scene is not saved, there will be a warning dialogue.

and on the main UI, there r some RMB context menus, u can explore the image output path, and open render globals attribute editor , or change the percentage of render if u r doing test renders.

if u manually entered the image output path , or changed the frame range in the text field, remember to hit enter, or the batch render command line will not be updated.

if u want the command window to keep opened after the rendering, u can change the launch command in my script from "cmd /c" to something like "cmd /k". u can get the cmd details with "cmd /?" in a command prompt window.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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