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jbUDK Tools 1.4.0 for Maya (maya script)

Tools for setup and maintenance of the Maya grid and cameras for creating and managing UDK assets.

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  • 2014, 2013, 2012, 2011

Operating Systems

  • Mac
  • Windows


Last Modified:02/12/2014
File Size: 48.2 KB
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  • Kerfluffles

    Kerfluffles said over 11 years ago:

    Im having one issue with this script. It previously worked fine the first two times I launched Maya (2011 x64), then the script stopped working with the error: # Error: NameError: name 'jbUDKtoolsUI' is not defined # I used jbUDKtoolsUI() in the python console of Maya to run it, and also made a shelf with a preset button to launch it. Neither will launch the script now. Any clue?
  • Jack Hayes

    Jack Hayes said almost 12 years ago:

    Works perfectly with Maya 2013 x64. Great app. After install, make sure you restart maya, fixed the FBX problem for me.
  • jbuck

    jbuck said almost 12 years ago:

    v1.20 is complete. Now works in Maya 2013 as well and 2012, 2011. Please let me know if you find any bugs.
  • jbuck

    jbuck said almost 12 years ago:

    Hi. Yes, I'm aware of the 2013 issue and am working on a solution. Soon.
  • 4us

    4us said almost 12 years ago:

    this is good tools! but... pliz.. make it work for 2013 if you don't mind :P
  • jbuck

    jbuck said about 12 years ago:

    You're welcome! When it is run, the script looks in your current active project location for an FBX preset file. This file must be created by saving an FBX preset from the FBX exporter itself and has the extension '.fbxexportpreset' Alternatively you can manually load an FBX preset file from any location from Settings -> FBX Export Preset File. You will need to do either of these things before you can export directly from the script. That error, however, has me thinking this might be another issue. What version of Maya are you using? Did you import and run the script using the instructions found in the help file?
  • jonbotros

    jonbotros said about 12 years ago:

    Hi, thanks for the script.Only thing is I'm having trouble using the exporter, I keep getting the below error when trying to export # Error: RuntimeError: Object 'fbxExportPresetT' not found. # Do you have any idea as to how this can be fixed? I've created and saved a new FBX preset as you advised but it still isn't being picked up somehow. Cheers

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