0.9.6 - changed the way rotations work, seems to be more stable for fk chains. i have plans for what to do next to get it to work even better, so that will get implemented for the next version. for now, if you're using this on FK, its best to turn off translations.
also changed the icons to xpm so they will work in linux. i know the buttons get compressed in linux, so that will be a fix coming soon too..
Based on the sketch from disney at siggraph several years ago, i tried to replicate what they had without actually making it a plugin.
It's almost complete, but rotations are a bit off right now. it works best on an ik setup where rotations dont matter too much. it can work on an FK joint chain, but you'll get best results if you turn off rotations.
check these videos for how to use it (they are based on an older version, but still apply):
Please send feedback/suggestions... i just need to work out a bit of code to get rotations 100%, so it's nearly there :)
i *think* it should work on other previous versions of maya, but that is untested. Works on osx, minus the same image compression problems that happen in linux - thanks sifis!
Put icons in your prefs/icons folder, put the .mel into your scripts folder. run jc_sketchPose;