Copyright (c) 2023
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
2014, 2013, 2012, 2011, 2010, 2009, 2008
Version Historyv2.1.2 - Fixed a bug I introduced in v2.1.1 that would double correct gamma nodes.
v2.1.1 - Fixed a bug I introduced in v2.1 that wouldn't update file textures.
v2.1 - Added support for MILA shaders. User data shader support added back in.
v2.0.2 - Added support for maya fluids. Fixed mip_gamma_gain to be classified as a Utility.
v2.0.1 - Removed support for the mental ray User Data Shaders. Previously the script would not work unless you had them enabled. Now it should work without having those shaders enabled. I'll add support for them later when I have time to handle it properly. Easier to just remove them for now since most people aren't using them anyway.