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Mari2Maya 1.0.1 for Maya (maya script)

This Script Automatically sets up All given Texture Patches into a Layered Texture.

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  • 2012

Operating Systems

  • Irix
  • Linux
  • Mac
  • Solaris
  • Windows


Last Modified:03/26/2012
File Size: 2.45 KB
# Mari2Maya - PyMEL Script
# Written by Kushal Goenka ( Animation Maniac )

# Description:
# This Script Automates the Process of Setting up given MARI Texture Patches
# into one Single Layered Texture in Maya.

# Setup:
# Copy Script to '\maya\2012-x64\scripts' folder. '2012-x64' might by different.
# Source the Script. ( Script Editor > File > Source Script... )
# Call the Python Command: 'Mari2Maya()' (or add to Shelf)

# Requirements:
# Export textures from MARI with '$UDIM.extension' at the end.
# For Example: $ENTITY_$CHANNEL_$UDIM.tif >> Castle07_color_1003.tif

# Instructions:
# 1. Drag Texture Files into Hypershade.
# 2. Drag Select all Imported Texture File Nodes in the Hypershade Work Area.
# 3. Run the Script. via 'Mari2Maya()' Let the Magic happen.

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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