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2016, 2015, 2014, 2013
Love it so far, a few questions though.
I love this so far. I'm going from being an animator to an animation/rigger. After doing some rigging tutorials I started thinking about automation and found this lovely gem. For the video game I'm working on I have some specific bone counts though, is there a way to limit a few of the joints..
When I generate the preset biped there are more spine nodes than I can use, I did figure out I can simply reparent to get less, but is there a way to make it less automatically? Some sort of integer input for spine joint quantity? There is also a hip & thigh joints. Is there a way to restrict that to just one?
Next, When I hit the "generate Skeleton" button I get an extra elbow joint, same thing, my bone count, can that joint be skipped?
Finally when I generate the rig I get the stretchy arm/leg controls. Can those be removed automatically or can I just have to delete them after the fact?
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