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Maya Character Development kit 4.3.0 for Maya (maya script)

Character Development Kit (cdk).

License
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Compatibility

  • 2016, 2015, 2014, 2013

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  • Linux
  • Mac
  • Windows

History

Created:05/17/2015
Last Modified:07/07/2016
File Size: 640 KB

Q/A

Skeleton generation aborted?

Date:03/15/2016
Submitted by: Syndar Nailo Syndar Nailo
I have set up a left side of the skeleton on my character, but when i hit the "generate skeleton" button to have the entire skeleton,  i receive this error message "total number of duplicated geometries found are  4 scene contains duplicated Objects..CDK Skeleton generation aborted..." how I can resolve?

Replies to this question:

  • Replyindent
    Syndar Nailo

    Syndar Nailo said over 6 years ago:

    Ok Thanks, i have solved. The Skeleton work perfectly, and even after the skinning i don't have to adjust much. But one question, there is a way to have a less number of controller? there is so many is a very mess
  • Replyindent
    Nilesh Jadhav

    Nilesh Jadhav said over 6 years ago:

    When you get that message, It means your scene has duplicated Polyobjects which are not renamed ! second thing you need to check is constraint nodes. select root joint and click on select hierachy, go to edit > deleteByType > constraints and click. Delete all objects in your scene and try to generate skeleton.
  • Nilesh Jadhav

    Nilesh Jadhav said over 6 years ago:

    Number of controls completely depends on what you are rigging ! You can create some attribute under global_SRT control and connect all extra controls visibility to that attribute. SO in this way animators will have less controls to play with.

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