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Maya Mesh Reorder / Transfer vertex position Tool 0.0.1 for Maya (maya script)

Transfer vertex positions between two meshes without the same vertex order / ids

License
Button download
2,509 Downloads

Compatibility

  • 2016, 2015, 2014

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:02/12/2016
Last Modified:02/12/2016
File Size: 14.9 KB
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  • Gustavo Borges

    Gustavo Borges said about 3 years ago:

    Great Script. Thanks!
  • buliarca cristian

    buliarca cristian said over 6 years ago:

    Really great script, saved me when the Transfer Vertex Order from Maya crashed. Thank you for sharing it.
  • hazem_zoom

    hazem_zoom said almost 8 years ago:

    Very useful tool, for making blendshapes inside Maya if you wanna make extra changes like (delete, separate mesh elements, replace & merge) some parts of the mesh.
    Also suitable for making that process above if you wanna crate complex morphs for DAZ Studio figures (ex: belt buckle that deforms so badly & you wanna make corrective morph for it inside Maya but you you can't replace that distorted buckle with original clean one & merge it & have new morphed mesh working ok)
    This script made all that easy to be done now .
     
    The video explains very well how the script should work with good steps of usage.
     
    One issue is: sometimes if you translate the target mesh (morphed mesh) to another position in your viewport, the feature of (object space) im the script may not work well (after you reorder & transfer the morph, the mesh won't be in its correct place you want) , unless you take care of your mesh pivots being the same as they were before you begin doing any changes.
     
    Otherthan that, this is a very good script, works well, does its job, decent fast if your mesh is not so complex with hundreds of thousands of polygons (will work but takes 3 or 4 minutes on majority of PCs, but not a big issue for modern PCs)
    & It works for Maya 2017 until update 3.
     
    In summery: that's a very good script deserves to be in your collection of Maya tools.

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